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Haunting
Mystery
Return to the fabled Winchester Mystery House with Jeremy
Blake
by Hesse McGraw
The
tragic pang of survivor's guilt has provided the impetus for
many a venture, humanitarian and otherwise, and simultaneously,
this country is rife with examples of individuals who found
themselves with a lot of time on their hands, extra cash,
and the motivating thrust of eccentricity. Watts Towers in
California and the Garden of Eden in Kansas are well-traveled
examples. Add to these the Winchester Mystery House in San
Jose, California, which thoroughly unites both patterns of
behavior.
The story of the house begins with Sarah Lockwoode Pardee,
a beautiful, giggly New Haven socialite described as being
"well-received at all social events, thanks to her musical
skills, her fluency in various foreign languages and her sparkling
charm." She found herself courted by William Winchester,
heir to his family's rifle fortune, and they were married
in 1862, at the height of the Civil War and the Winchester
family's windfall. Following the death of their daughter one
month after her birth, Sarah became deeply depressed and began
to seek spiritual counsel. Subsequent to her husband's death
from pulmonary tuberculosis in 1881, Sarah Winchester found
herself sole proprietress to the Winchester Rifle fortune.
With the receipt of a $20,000,000 lump sum of turn-of-the-century
dollars, a $1,000 per day Winchester stipend and few real
responsibilities, Mrs. Winchester's grief over the loss of
her husband and child was compounded by the harbinger of a
spiritualist medium who informed her that she would be haunted
by the spirits of those struck down by the Winchester Repeating
Rifle unless she immediately bought a house and began to build
upon itcontinuously and until she died. Moving west
from Connecticut to San Jose in 1884, she purchased a six-room
farmhouse with substantial surrounding acreage and supervised
additions to the house without pause until her death in 1922.
Every
night, Sarah retreated to her séance room and conferred
with her architectural consultants from beyond the grave.
The home's features were designed to confuse the spirits that
were after her: doorways routinely open to multistory freefalls,
staircases abruptly end at ceilings, windows are placed in
ceilings or floors, hallways double back on themselves, and
vacant zones in the floor plan suggest inaccessible corridors
and rooms. Her disregard for conventional architectural logic
resulted in the construction of an estimated 160 rooms, 40
bedrooms, 13 bathrooms, 47 fireplaces, 40 staircases, and
467 doorways. Despite the never-ending construction, aural
and kinetic paranormal activity is said to have frequently
occurred in the house. Organ music would play randomly, the
sound of unseen footsteps, sonorous voices, and banging doors
were commonly heard, windows would slam with such force that
the glass would shatter, lights would flicker unaided, and
the pages of books would flip under their own power. Whether
the medium's soothsaying was verified by this activity or
the architecture of the house provided a locus for such occurrences
is a question that sits outside the folklore. At the very
least, the architecture is the manifestation of its creator's
paranoid fixations and unending psychosis.
Created
over a century later, Jeremy Blake's digital animation piece
Winchester, 200102, is a euphoric salute to this
peculiarly American kind of "narrative pile-up"
and to Mrs. Winchester's ecstatic mania from which it sprang.
The New York artist's DVD projection, included in the 2002
Whitney Biennial, primarily provides "an abstract or
emotional tour--not so much of the architecture, but of some
of the more fearful chambers of Sarah Winchester's mind."
Essentially it's a structured attempt to study and describe
the house's creator, the batty woman with the frightful daydreams
and eternal guilt who scribbled diverting corridors and staircases
onto paper napkins. The Mystery House remains a permanent
memorial to Winchester's folly, a testimony that plays out
on multiple levels, from the squandered labor of such an immense
effort to an irrepressible cultural reliance on activity and
modes of communication framed by spectacle.
Throughout its 18 minutes Winchester repeatedly returns
to a few sharp images of the exterior of the house. These
static sequences of old photographs are accompanied by the
staccato sound of a flapping 16mm projector gate--a cleverly
spurious insertion of archaic noise into the soundtrack's
fashionably electro-ambient stutter. Blake's digital animation
is seamless. A fluid gestalt without cuts, pans or zooms,
it's simply a straight-ahead, fixed view that shifts in and
out of focus--representation and abstraction--from psychedelic
gunshot wounds to monochrome gabled roofs. The gradual metamorphosis
of color and shape is transfixing. Amidst paranoiac glimpses
of murky riflemen and their trail of dead, the viewer is coaxed
into the work and loses all desire to question the processes
behind its execution. This is the case with most successful
digitally rendered artthe skill of execution erases
the artifacts of the software and its digitized information.
That Blake chooses to make evident his use of 16mm film in
the digital animation is significant in that it aligns his
very contemporary practice with the "archaic" media
of film and painting while it calls attention to the foundation
of the project, the antiquated house itself.
With
the warmth of the images and their captivating transitions,
Blake actively denies the common stereotype that equates digital
art with a cold and harsh technological aesthetic. The observant
viewer will notice many brief, knowing winks to Modernist
painting and its afterthoughts. As the 16mm stills of the
house blur into less recognizable forms, one witnesses a few
moments of striking resemblance to the black and white blurs
of Gerhard Richter's Baader-Meinhof paintings. Also
along the way, eerie Tanguy landscapes ooze into Gorky's cock's
comb, and structurally graphic interludes explode into technicolor,
Warholian Rorschach tests that give way to Matta-ish dreamscapes
and Bleckner's spot fields before erupting into the energetic,
cyborg postures of Inka Essenhigh. As the parade of references
pile up, the spectacle of images is made electric.
Blake's projection travels along its ecstatically-colored
course of disintegrating rainbows and imploding kaleidoscopes,
while glimpses of Winchester rifles mingle with the ornate
patterns of seeping gunshot wounds. These fleeting representations
quickly settle into purple-gray wisps and bluish whirls that
offer eager mediums, spiritualists, and casual haunting-hunters
ripe opportunities to detect the menacing presence of ghostly
orbs and apparitions. Just as quickly, the rushing noise is
systematized into the staccato 16mm ringing and the Winchester
Mystery House itself flickers into focus--a convoluted, schizophrenic
entanglement. However abstractly, Blake's narrative piles
up, along with Sarah Winchester's grief-riddled escapism,
into a lustrous example of prime American wonder.
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